Reference-DLSS from NVIDA
As I thought, there's not many examples for AI working with graphics technologies. But there's a big name, NVIDA. NVIDA published 20 series graphics card. One of their new technologies is DLSS, deep learning super sampling. Basically, it is for correcting the missing frames from raytracing, because the AI system has been trained to fill up the missing part in the images from a pointed game.
More presentation:
I mean, I can't really know how they realize this with every line of codes, but it provides me with the basic logic of what AI can do with graphics. After another around of research, I have a chart.
Like I planned in the last blog, for now, I will get into some simple AI system, try to find out its sampling process and learning target.
Except the hardware, another example Prof Paul showed us in class is
https://www.nvidia.com/research/inpainting/ NVIDA gaugan. I put it there as recorded reference, I'll be working on this later.
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