Thesis Progress - Procedural 3D texture

 According to tutorials, there's some outcome.




The function realized plane creating, which would be saved later for my further using.  The problem so far is that the sphere generating function is way too complicate to modify myself, and it closely related to the planes, so it might cost more time on learning. 




There's another easier example, what I can understand is the switch from object to worldspace. Once the cube is out of range, the texture could not sample on the object accurately. But not sure if I would use this later, but good to know what's going on in codes. 

Resources archive: https://www.youtube.com/watch?v=FUpsRzricPA&t=3s


         


The second example is from unity documentation that introduces the usage of 3D texture, this part could be as the framework of raymarching that allows to modify the shape possibily. This part will be put behind currently. 


Resources archive: https://docs.unity3d.com/Manual/class-Texture3D.html




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