Shader Practice 3-ForceField



This practice I basically followed the tutorial, need to spend more time on figuring out the logic in the scripts. In addition, one more important thing is to do some research in this field, finding the gap worth to be filled up. It doesn't have to be very pinciple math in the base, just use the present technologies to create some stuff by my own.


Update:
What I learned from this work is the right way to use postprocessing component.


It is not directly working on the object, instead, we need to create another object as its carrier. Like the box in the picture, only the objects in this box can have the effect.

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