Shader Practice 2-breathing light

This time I'm going to make a super easy breathing light myself.




In this practice, I learned that fresnel effect is about a fade away color on object, which could be a good idea on a lot of other projects. I will try to make something up myself with this function.



Another one is Remap, it's used to control the range of sin function, making it float in two required numbers. It will directly affect on color change. 



It finally looks like this, I deleted the environment light to make sure it could keep working.





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