Shader Practice 5-Disappear (99% success)
This time I created a very simple disappearing effect on a cube first. I want to put this effect on some models to go further, so I downloaded a ugly man, and tried to give the material to him. But when I put this model in the scene, there's already a material with texture and shader on it. I didn't know if there would be conflict when two shaders are on one object. Finally, it turned out that it would definitely have conflicts. When I played it, that disappear couldn't make the texture work together. Since the previous shader on this ugly guy was based OpenGUI codes, I don't really know how to change it, so the better way is to add texture in visual scripts. First thing was to delete its old shader material and give it a color on PBR component. Then, give the disappear shader a texture node. Cuz the texture2D is a public property, I need to add the texture outside. Finally, it worked. The only problem left is I c...