Paper1: Renato Farias,Marcelo Kallmann. Improved Shortest Path Maps with GPU Shaders The paper designs two approaches with three types of models to realize rendering for points cloud. What inspired me is the potentials of application to WebGPU which currently counldn't have a fairly good performance as shader does in other fields. I don't really know the workflow of Web rendering for the time being, and also confused on what kind of restricition should I specifically jump into. Maybe a good start is search the terms like 'limitation of XXX', 'limitation of shaders',etc. Paper2: KERRY A. SEITZ, JR,TIM FOLEY,SERBAN D. PORUMBESCU,JOHN D. OWENS. Staged Metaprogramming for Shader System Development This is even a more advanced paper for me cuz it mentioned about metaprogramming and its super long with pages of codes. However, except metaprogramming, I feel it's readable for the rest of content, the main purpose is to improve the shader...
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