Project Progress and Research 2nd

Paper1:

Renato Farias,Marcelo Kallmann. Improved Shortest Path Maps with GPU Shaders








The paper designs two approaches with three types of models to realize rendering for points cloud. What inspired me is the potentials of application to WebGPU which currently counldn't have a fairly good performance as shader does in other fields. I don't really know the workflow of Web rendering for the time being, and also confused on what kind of restricition should I specifically jump into. Maybe a good start is search the terms like 'limitation of XXX', 'limitation of shaders',etc.


Paper2:  

KERRY A. SEITZ, JR,TIM FOLEY,SERBAN D. PORUMBESCU,JOHN D. OWENS. Staged Metaprogramming for Shader System Development






This is even a more advanced paper for me cuz it mentioned about metaprogramming and its super long with pages of codes. However, except metaprogramming, I feel it's readable for the rest of content,  the main purpose is to improve the shader usability without the limitation of different types of APIs. I will definitely look into mataprogram.



Outline Iteration1:

In addition to the frame from last week, one section 'My design/work' should be added. What came up to me is to have a few design that control different parameters. For example, comparing performance between pre-pipeline and procedural asset with the same polygons,file size,producton flexibility and etc. If possible, it would be better to bring up specific improvement with numbers to show the doablility. 


Project Progress:













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