Project Progress and Research 3nd round
Project Progress: In the search of overcoming the incompability of RaymarchingToolkit among different renderers, I eventually found one that could be used on latest RP. This new Toolkit does have the melting effect as the previous one, what it's able to do is to separate a single cube into mutiple hexgons, the amount of which only depends on the scale of cube. I thinks it's pretty fit for the candle body. Also, I'm also trying to give my scene a table cloth as physical-realistic as possible. Fortunately, I found something really interesting. https://github.com/Ninjajie/Fusion#cloth-plugin-user-guide The plugin realized physical object simulation in unity based on Physical-Based-Dynamic, which is not perfectly accurate as physical stuff but fast enough for real-time rendering. Furthermore, authors had a comparsion of the same althorigm between CPU and GPU. They used compute shaders with HLSL for caculations on GPU. I tried to do the simulation and the differenc...