Posts

Showing posts from April, 2020

link to blender 2nd try

Image
I went to the second try for linking to blender, and here are the resolutions of some practical issues. 1. download package from github with anaconda I figured out how to use github link with python language pip last time, but it turned out that it still needs to use anaconda words to make sure every package can be managed with it. They are actually different environment setting, probably because they are different paths, but only connected.  To install this package with conda run: conda install -c anaconda git clone https://github.com/BRML/climin.git 2. Virtual Environment re-setup According to last week's attempt, package keras-gpu is not compatiable with python3.8, so I built another 3.7 version and it worked well this time. 3. Link to blender Author had mentioned two potiential issues when linking to blender, not surprisingly, it happened for sure on me. And here's the resolution from author: Even though it's very specific explanatio...

Paper Reading Notes

Image

System Environment Setup

Image
According to the record last week, I'tried to finish the tasks below by order. Since I havent used python before, those works were more difficult than they seem to be. 1. Package climi and GPy installation for python environment  https://github.com/SheffieldML/GPy/issues/649 (resolution for Gpy ) ???? (climin) 2. https://blender.stackexchange.com/a/51800 (link the anaconda environment to Blender) 3. Issues may happen  Error when importing numpy, see here: https://stackoverflow.com/a/56009839 Error when importing keras/GPy, see here: https://stackoverflow.com/a/19105436 • Climin installation This package cannot be found in anaconda package manager, it is currently only available via git from github. I took the research on like ' how to install packages on python', ' how to download packages from github'. All those operations are based on some very simple codes, it still took me a while though. The right approach is:  (1) install gitbash and set it...

Gaussian Material Synthesis

In the search of higher level AI utilization in computer graphic field, GMS(Gaussian Material Synthesis)  teaches AI the concept of various materials and the newly synthesized materials can be visualized in real-time via neural rendering. The website below provides the video, thesis and trained AI data, which are all with permissive license to use. I believe this will be a good topic for the couse in this term. For overview, this tech is applied as an addon for Blender and the workflow shows like: 1. The user is presented with a gallery and asked to assign scores to the shown materials. 2. After choosing a threshold value to control the variability of the output, a set of recommendations are computed and visualized via neural rendering. I'm going to make it work on my computer first, but I'm not sure if this could be the full content for this term. Or should I build up something new upon it? For the longer purpose, I wonder if it's doable in unity as well. https://...